Hugo Pinto's Selected Publications

            Some selected publications. You will find works on game AI, natural language processing and machine learning. Most are in English. For the ones that I am authorized and the conference has already taken place I try to provide a link to the pdf version. To help you decide if you will download the article, I have provided one-line comments that convey relevant information not present in the paper title. If perchance you're interested in the full list of publications, ask me (some additional monographs, posters and conference articles).

Natural Language Processing

  • The Senior Companion Multi-Agent Dialogue System. Hugo Pinto, Yorick Wilks and Roberta Catizone. Proc. of the Seventh International Joint Conference on Autonomous Agents and Multi-Agent Systems (AAMAS08). 2008. A multimodal dialogue system that talks about photographs.

  • Speech-Based Dialogue Systems. Hugo da Silva Corrêa Pinto and Roberta Catizone. AI Game Programming Wisdom 4, Steve Rabin(Ed). Charles River Media. 2008. A tutorial overview of modern spoken dialogue systems, with illustrations from the TRIPS family and the NICE project, and a discussion of the particulars of the games domain.

  • Dialogue Managers. Hugo da Silva Correa Pinto. AI Game Programming Wisdom 4, Steve Rabin(Ed) Charles River Media. 2008. A progressive overview of the main techniques and paradigms of dialogue management (stacks, finite-state machines, frames, inference engines and planners) with focus on their applicability to computer games.

  • Automatic  Creation and Translation of Concept Maps for Computer Science-Related Theses and Dissertations. Ryan Richardson, Eduard Fox, Hugo Pinto and Ben Goertzel. Proceedings of the Concept Map 2006 Conference. PDF.

  • Using Dependency Parsing and Probabilistic Inference to Extract Relationships between Genes, Proteins and Malignancies Implicit Among Multiple Biomedical Research Abstracts. Ben Goertzel, Hugo Pinto, Cassio Pennachin et al. Proceedings of the BioNLP Workshop/HLT-NAACL 2006. PDF

  • NL Comprehension via Integrative AI and Human-Computer Interaction. Goertzel, Ben, Moshe Looks, Michael Ross, Cassio Pennachin and Hugo Pinto (2005) (Available at Ben Goertzel´s site). Describes part of my NLP work at Vetta Technologies. For the AI-oriented reader it is relevant to mention that it is deeply tied to Novamente , an artificial general intelligence architecture, and describes a tool for knowledge entry in the military domain.

Computer Games

  • Speech-Based Dialogue Systems. Hugo da Silva Corrêa Pinto and Roberta Catizone. AI Game Programming Wisdom 4, Steve Rabin(Ed). Charles River Media. 2008. A tutorial overview of modern spoken dialogue systems, with illustrations from the TRIPS family and the NICE project, and a discussion of the particulars of the games domain.

  • Dialogue Managers. Hugo da Silva Correa Pinto. AI Game Programming Wisdom 4, Steve Rabin(Ed) Charles River Media. 2008. A progressive overview of the main techniques and paradigms of dialogue management (stacks, finite-state machines, frames, inference engines and planners) with focus on their applicability to computer games.

  • Behavior-based Robotic Architectures for Games. Pinto, H. and Alvares, L.O. Game Programming Gems VI. Mike Dickheiser (Ed.). Charles River Media. 2006. Survey of the application of robotic architectures to computer games, oriented toward game developers. You may know more about the book at Game Programming Gems site and Intro Game Dev. If you are into computer games, it is a must.
  • A Goal-Oriented Unreal Bot: Building a Game Agent with Goal-Oriented Behavior and Simple Personality Using Extended Behavior Networks. Pinto, H. and Alvares, L.O. Game Programming Gems VI. Mike Dickheiser (Ed.). Charles River Media. 2006. Developer-oriented article that covers the building of agents with simple personalities with behavior networks, for Unreal Tournament.
  • Constructing a Goal-Oriented Robot for Unreal Tournament Using Fuzzy Sensors, Finite-State Machines and Extended Behavior Networks. Pinto, H. and Alvares, L.O. Game Programming Gems VI. Mike Dickheiser (Ed.). Charles River Media. 2006. Nuts and Bolts.
  • Extended Behavior Networks and Agent Personality: Investigating the Design of Character Stereotypes in the Game Unreal Tournament. Pinto, H. and Alvares, L.O. Proceedings of The 5TH International Working Conference on Intelligent Virtual Agents - IVA 2005. Kos-Greece. Springer-Verlag. 418-429. This is the only application of behavior networks to character design besides Rhode’s, and the only one in a computer game setting, as far as I know. PDF.
  • An Extended Behavior Network for a Game Agent: Investigating Action Selection Quality and Agent Performance in Unreal Tournament. Pinto, H. and Alvares, L.O. MICAI 2005: Advances in Artificial Intelligence: 4th Mexican International Conference on Artificial Intelligence, Monterrey, Mexico, November 14-18, 2005. Alexander Gelbukh Ed. Springer-Verlag.287-296.  Mature quantitative and qualitative results- if you have just one hour and wanna know quickly what 30% of my thesis is about, go for it. PDF. PPT
  • Designing Autonomous Agents for Computer Games with Extended Behavior Networks: An Investigation of Agent Performance, Character Modeling and Action Selection in Unreal Tournament. Hugo Pinto. M.Sc. Thesis. Universidade Federal do Rio Grande do Sul. Brazil.2005. The presentation has a detailed, step by step coverage of the activation spreading algorithm. Use it together with the thesis if you are replicating. It is handy if you are using the GPG6 articles too. PDF PPT

Machine Learning

  • Aprendizado Multiagente e Coletivo (Multi-agent and Collective Learning). Hugo Pinto.  Trabalho individual I (Tech Report). Universidade Federal do Rio Grande do Sul. 2003. Il. FL 3842. Survey of approaches to collective learning, with a bias towards multi-agent systems. In Portuguese.

Planning

  • Redes de Comportamentos (Behavior Networks). Hugo Pinto. Tech Report. Instituto de Informática. Universidade Federal do Rio Grande do Sul. Porto Alegre. 2004 Il FL 3875. A survey of behavior network models that uses a historical/evolutive approach. Covers the models of Maes, Rhodes, Dorer and Babovich. In Portuguese.

Cognitive Science

  • Um estudo de arquiteturas para inteligência: paradigmas, modelos e aplicações  (A study of architectures for intelligence: paradigms, models and applications). Hugo Pinto. Projeto Orientado em Computação II (BSc thesis). Instituto de Ciencias Exatas. Universidade Federal de Minas Gerais. 2002. A  review of architectures for intelligence based on their epistemological and methodological assumptions. SOAR, ACT, CAPS, STRIPS, SME, NetTalk, DAC, Pengi, Subsumption, VMattie and PRODIGY are among the architectures reviewedIn Portuguese.