Hugo Pinto's Selected Publications
Some selected publications. You will find works on game AI, natural language processing and machine learning. Most are in English. For the ones that I am authorized and the conference has already taken place I try to provide a link to the pdf version. To help you decide if you will download the article, I have provided one-line comments that convey relevant information not present in the paper title. If perchance you're interested in the full list of publications, ask me
(some additional monographs, posters and conference articles).
Natural Language Processing
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The Senior Companion Multi-Agent
Dialogue System. Hugo Pinto, Yorick Wilks
and Roberta Catizone. Proc. of the Seventh International Joint
Conference on Autonomous Agents and Multi-Agent Systems (AAMAS08).
2008. A multimodal dialogue system that talks about photographs.
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Speech-Based Dialogue
Systems. Hugo da Silva Corrêa Pinto and Roberta Catizone. AI Game
Programming Wisdom 4, Steve Rabin(Ed). Charles River Media. 2008. A
tutorial overview of modern spoken dialogue systems, with
illustrations from the TRIPS family and the NICE project, and a
discussion of the particulars of the games domain.
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Dialogue Managers.
Hugo da Silva Correa Pinto. AI Game Programming Wisdom 4, Steve
Rabin(Ed) Charles River Media. 2008. A progressive overview of the main
techniques and paradigms of dialogue management (stacks, finite-state
machines, frames, inference engines and planners) with focus on
their applicability to computer games.
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Automatic Creation and
Translation of Concept Maps for Computer Science-Related Theses and
Dissertations. Ryan
Richardson, Eduard Fox, Hugo Pinto and Ben Goertzel. Proceedings of the Concept Map 2006
Conference.
PDF.
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Using Dependency Parsing and Probabilistic
Inference to Extract Relationships between Genes, Proteins and
Malignancies Implicit Among Multiple Biomedical Research Abstracts.
Ben Goertzel, Hugo Pinto, Cassio Pennachin et al. Proceedings of the
BioNLP
Workshop/HLT-NAACL 2006.
PDF
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NL Comprehension via Integrative AI and
Human-Computer Interaction. Goertzel, Ben, Moshe Looks,
Michael Ross, Cassio Pennachin and Hugo Pinto (2005) (Available at
Ben Goertzel´s site).
Describes part of my NLP work at
Vetta Technologies. For the AI-oriented reader it is relevant to
mention that it is deeply tied to
Novamente , an artificial general
intelligence architecture, and describes a tool for knowledge
entry in the military domain.
Computer Games
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Speech-Based Dialogue
Systems. Hugo da Silva Corrêa Pinto and Roberta Catizone. AI Game
Programming Wisdom 4, Steve Rabin(Ed). Charles River Media. 2008. A
tutorial overview of modern spoken dialogue systems, with
illustrations from the TRIPS family and the NICE project, and a
discussion of the particulars of the games domain.
-
Dialogue Managers.
Hugo da Silva Correa Pinto. AI Game Programming Wisdom 4, Steve
Rabin(Ed) Charles River Media. 2008. A progressive overview of the main
techniques and paradigms of dialogue management (stacks, finite-state
machines, frames, inference engines and planners) with focus on
their applicability to computer games.
- Behavior-based Robotic
Architectures for Games. Pinto, H. and Alvares, L.O. Game Programming Gems VI. Mike Dickheiser
(Ed.). Charles River Media. 2006. Survey of the application of robotic architectures to computer games, oriented toward game developers. You may know more about the book at
Game Programming
Gems site and
Intro
Game Dev. If you are into computer games, it is a must.
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A
Goal-Oriented Unreal Bot: Building a Game Agent with Goal-Oriented
Behavior and Simple Personality Using Extended Behavior Networks. Pinto, H. and Alvares, L.O. Game Programming Gems VI. Mike Dickheiser
(Ed.). Charles River Media. 2006. Developer-oriented article that covers the building of agents with simple personalities with behavior networks, for Unreal
Tournament.
- Constructing a Goal-Oriented Robot for Unreal Tournament Using Fuzzy Sensors, Finite-State Machines and Extended Behavior Networks. Pinto, H. and Alvares, L.O. Game Programming Gems VI. Mike Dickheiser
(Ed.). Charles River Media. 2006. Nuts and Bolts.
- Extended Behavior Networks and Agent Personality: Investigating the Design of Character Stereotypes in the Game Unreal Tournament. Pinto, H. and Alvares, L.O. Proceedings of The 5TH International Working Conference on Intelligent Virtual Agents -
IVA 2005. Kos-Greece. Springer-Verlag.
418-429. This is the only application of behavior networks to character design besides
Rhode’s, and the only one in a computer game setting, as far as I know.
PDF.
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An Extended Behavior Network for a Game Agent: Investigating Action Selection Quality and Agent Performance in Unreal Tournament.
Pinto, H. and Alvares, L.O. MICAI
2005: Advances in Artificial Intelligence: 4th Mexican
International Conference on Artificial Intelligence, Monterrey,
Mexico, November 14-18, 2005. Alexander Gelbukh Ed. Springer-Verlag.287-296. Mature quantitative and qualitative results-
if you have just one hour and wanna know quickly what 30% of my
thesis is about, go for it.
PDF.
PPT
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Designing Autonomous Agents for Computer Games with Extended Behavior Networks: An Investigation of Agent Performance, Character Modeling and Action Selection in Unreal Tournament. Hugo Pinto. M.Sc. Thesis. Universidade Federal do Rio Grande do Sul. Brazil.2005.
The presentation has a detailed, step by step coverage of the
activation spreading algorithm. Use it together with the thesis if
you are replicating. It is handy if you are using the GPG6
articles too. PDF
PPT
Machine Learning
Planning
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Redes de Comportamentos
(Behavior Networks). Hugo Pinto. Tech Report. Instituto de
Informática. Universidade Federal do Rio Grande do Sul. Porto
Alegre. 2004 Il FL 3875. A survey of behavior network models that
uses a historical/evolutive approach. Covers the models of Maes,
Rhodes, Dorer and Babovich.
In Portuguese.
Cognitive Science
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Um
estudo de arquiteturas para inteligência: paradigmas, modelos e
aplicações (A
study of architectures for intelligence: paradigms, models and
applications).
Hugo Pinto. Projeto Orientado em
Computação II (BSc thesis). Instituto de Ciencias Exatas. Universidade
Federal de Minas Gerais. 2002. A review of architectures for
intelligence based on their epistemological and methodological
assumptions. SOAR, ACT, CAPS, STRIPS, SME, NetTalk, DAC, Pengi,
Subsumption, VMattie and PRODIGY are among the architectures reviewed.
In
Portuguese.
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